Which options you use and how many entries you have in the Input Mapper Blueprint depends on how you want the keyboard to act with the control. Example 1For a simple toggle control such as V for Wipers where you press the 'V' key once to turn the wipers on and press the ‘V’ key once again to turn them off, you would need one entry in the Blueprint:
Input Map Entry 1 - Button Down
- Key_V
- No Shift
- ToggleControl
Example 2For a control such as X for Sanders where you set the control anywhere between on and off with one keystroke, you need two entries in the Blueprint:
Input Map Entry 1 - Button Down
- Key_X
- No Shift
- Increase Control Start
Input Map Entry 2 - Button Up
- Key_X
- No Shift
- Decrease Control Start
Example 3For a control such as H for Headlights where you use the 'H' key to increase the control and 'Shift-H' to decrease it, you need four entries in the Blueprint:
Input Map Entry 1 - Button Down
- Key_H
- No Shift
- Increase Control Start
Input Map Entry 2 - Button Up
- Key_H
- No Shift
- Increase Control Stop
Input Map Entry 3 - Button Down
- Key_H
- Shift
- Increase Control Start
Input Map Entry 4 - Button Up
- Key_H
- Shift
- Increase Control Stop
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