Reference Manual‎ > ‎The Blueprint Editor‎ > ‎Blueprint Editor Overview‎ > ‎

3D Preview Window

The Blueprint Editor consists of two major components, a file editor and a 3D Previewer. This section describes the elements of the 3D Preview window.

Tools PanelThis is the main tool panel in the top-left corner
TorchThe Torch button turns the mouseover selection colour on and off. This is particularly useful if you wish to zoom in close to see your object so that it fills the screen. With the selection highlight turned OFF, you can zoom in close to your object without the object becoming highlighted
Day/NightThis feature is to test your day and night texture setup
Free/Fixed CameraThe Free Camera acts in the same manner as when you are in the Train Simulator World Editor. Using a combination of the arrow keys and mouse you can move to any distance or angle you wish. The Fixed Camera acts in the same manner as when you are playing Train Simulator and attached to a rail vehicle. Only the arrow keys can be used to move the camera in this mode
Collision BoxThis feature turns the visibility of the collision box you have set up ON or OFF
SeasonThis feature allows you to cycle through different seasonal textures on your object
Level of Detail SliderThe Level Of Detail slider, or LODs for short, allows you to check that your model is LODing correctly and that nothing is going amiss or not filtering down appropriately when it is seen in Train Simulator
Animation Preview PanelThis is the centre-left panel. Its functionality is similar to the browser panel from within the Train Simulator World Editor, but will only list animated objects. If no animated objects have been set up in the active blueprint, this panel will be empty. To play an animated object on your model, simply click on it in this panel
Component List PanelThe component panel in the bottom left corner lists objects that can be moved around in the 3D Preview Window. These objects are defined as 'Child Objects' in the active blueprint. These may include smoke emitters, coupling points, the collision box, or the 3D Driver model. To pick an object, simply click on its name in the list. This will generate a movement gizmo as seen in the World Editor of Train Simulator. Using this gizmo you can move and adjust the child object to the position you require. By default, all child objects will appear at the origin of the model until they are moved in the 3D Preview window to their final locations