Interior Interface Interior Geometry ID |  Specify the location of the .IGS cab view geometry |  Number of Cabs |  Specify the number of cabs the engine features
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Interior Camera BlueprintBlueprint Set IDÂ Provider | Â Provider Name | Â Product | Â Product Name |
Blueprint IDSpecify the location of the Cabview Camera blueprint here Cabview Camera Blueprint Name |  This is for reference purposes only and not used in the game |  Cam Type |  This is the type (1-8) of camera being used |  Primary Side |  Left/Right. Determines which side of the cab the default view start |  Camera Offset X, Y & Z |  x, y and z co-ordinates for position of Driver’s side Cab View Camera in metres |  Camera Direction X, Y & Z |  x, y and z co-ordinates for direction of Driver’s side Head Out Camera in metres. z=1 looking straight ahead |  Window Camera Offset X, Y & Z |  x, y and z co-ordinates for position of the second man’s side cab view Camera in metres |  Window Camera Direction X, Y & Z |  x, y and z co-ordinates for direction of the second man’s cab view Camera in metres. z=1 looking straight ahead |  Vertical Direction Freedom |  Degree of vertical movement that the Cab view camera is allowed |  Horizontal Direction Freedom |  Degree of horizontal movement that the Cab view camera is allowed |  Cab Occlusion |  Specify the location of the Cab Occlusion Audio blueprint here.
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Carriage Interior InterfaceBlueprint Set IDÂ Provider | Â Provider Name | Â Product | Â Product Name |
Blueprint IDSpecify the location of the Passenger View Camera blueprint here Passenger View Camera Blueprint Name |  This is for reference purposes only and not used in the game |  Cam Type |  This is the type (1-8) of camera being used |  Camera Offset X, Y & Z |  x, y and z co-ordinates for position of default Passenger View Camera in metres |  Camera Direction X, Y & Z |  x, y and z co-ordinates for direction of default Passenger View Camera in metres. z=1 looking straight ahead |  Window Camera Offset X, Y & Z |  x, y and z co-ordinates for position of the second default Passenger View Camera in metres |  Window Camera Direction X, Y & Z |  x, y and z co-ordinates for direction of the second default Passenger View Camera in metres. z=1 looking straight ahead |  Vertical Direction Freedom |  Degree of vertical movement that the Passenger View camera is allowed |  Horizontal Direction Freedom |  Degree of horizontal movement that the Passenger View camera is allowed |  Cab Occlusion |  Specify the location of the Cab Occlusion Audio blueprint here
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Control ValuesThis is where all the Controls for the locomotive are specified |
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